Apr 22, 2006, 09:21 PM // 21:21
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#1
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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Stone Dagger Spammer
I don't know whether this has been posted before but oh well.
Intended for pvp but i could see it working in some pve situations but enchant strip is a problem there.
pvp too but meh 3 of you can't all be striped >_>.
M/E (for fast casting)
Fast casting : 10 (+ what you dare..)
Earth:12
Inspiration: 8 (+1 or 2)
Skills:
Stone daggers (0 recharge 5 energy 1 second cast)
Obsidian flame ( pow! )
armour of earth
physical resistance
Elemental attunement {E}
earth attunement / energy tap
Ether feast
res sig
Basicly the stratergy is stick on the enchantments choose a target press stone daggers as many times as you can until they are dead. ob flame for killing when they are on low hp. armour of earth and physical resistance means warroirs can hardly hurt you.
*this build cannot be countered with prot spirit as the daggers deal 20+20 almost twice a second.
*This build can however be countered with heal seed healing hands shielding hands and mark of protection BUT all of those skills have a slow recharge and you can just pick a new target.
*WATCH OUT FOR BACKFIRE OW!!!!!!! bring inspired hex maybe.
For maximum effectiveness you can team up with 2 or 3 people and spam targets in that situation bringing along wards has its merits.
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Apr 22, 2006, 09:28 PM // 21:28
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#2
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Ascalonian Squire
Join Date: Mar 2006
Location: Aussie!
Guild: Fruitcake Over Eggnog [Sobr]
Profession: Me/N
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Ahh, i tried this build about 3 months ago. But i had 16 in fast casting and used Kenetic Armor (sp?) in place of phyical resistance. I found that it lacked damage and the monks could easily heal. But what would be interesting if you had a r/n with Winter and Spinal Shivers so that every dagger interupts.
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Apr 22, 2006, 10:32 PM // 22:32
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#3
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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It would be quite effective. But Spinal can be removed very easily, even with cover hexes. You'd need a pressure build really to help it along. Could bring along Grasping Earth to help too, stop them moving as quickly and cover. Problem is whoever cast Spinal would be out of energy so fast
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Apr 23, 2006, 05:00 AM // 05:00
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#4
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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yes easily countered but if done with more than one it is not so easily countered for example 2 on 1 character and the other on the monk the monk won't be able to keep up.
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Apr 23, 2006, 11:10 AM // 11:10
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#5
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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I don't like Earth on a Mesmer. I think Eles are far better at it. If you go like Emmo, you are extremely tough to kill. And if the exhaustion from Obs Flame adds up to bother even an Ele, it's going to be really rough on a Mesmer. Btw no need to Ele Attune on this one- you can just use your Earth Attune. And yes, Kinetic Armor >>>> Armor of Earth. Obs Flesh is real nice, too. Too bad at ll 12 it's not as good as at 16.
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Apr 23, 2006, 07:57 PM // 19:57
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#6
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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Quote:
Originally Posted by Hella Good
I don't like Earth on a Mesmer. I think Eles are far better at it. If you go like Emmo, you are extremely tough to kill. And if the exhaustion from Obs Flame adds up to bother even an Ele, it's going to be really rough on a Mesmer. Btw no need to Ele Attune on this one- you can just use your Earth Attune. And yes, Kinetic Armor >>>> Armor of Earth. Obs Flesh is real nice, too. Too bad at ll 12 it's not as good as at 16.
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um the idea here his to cast stone daggers as many times as possibile and if you go 16 fast casting you can get close to twice a second now that is 20+20 every 1/2 seconds almost 80 damage a second.
the duel attunements are there to keep your energy. earth attune isnt really needed elemntal is though.
the reason i don't use kinetic even though this could seem perfect for it is that if im running after a target or low on energy and i loose kinetic i loose my defence if i have armour i can have in the situations where im on low hp and energy that is far better... well in my opinion.
ob flame is just there to get people running around on low hp its a nice solid 94 dmg but not intended to be spamed
prime mesmer is needed for spamming. give it a quick go see how fast these daggers actually hit.
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Apr 23, 2006, 10:57 PM // 22:57
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#7
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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You can't really chase some1 with Earth Armor on... In fact Kinetic is much more suitable for such situation cause you can maintain it with ANY spell you cast. And Obs Flame is easily the most amazing Ele spell... so... you are missing on it by opting for fast cast daggers... which are elemental in damage and therefore cant do anything versus a Warrior or Ranger.
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Apr 23, 2006, 11:10 PM // 23:10
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#8
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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LoL Spamway...
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Apr 24, 2006, 04:48 PM // 16:48
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#9
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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oh god... someone already invented henchway... that was annoying enough. Spamway.... oh god, you're just asking for a nightmare.
I actually tried a water type.... completely different skills though. It focused more on inspiration's defensive type skills like midnight sig and such... but ele's earth armour is a pain to get through, so this build looks pretty cool to play with. If you're gonna use this in GvG, I'd suggest you harness the earth ele's defensive skills for defense, and mesmers inspiration for energy management. The attunements... I still hate them... bah, two enchantments... (ponders and wanders away)
Actually, physical resistance is pretty good. couple that with the earth defensives and you can go ahead and call yourself a diamond dagger mesmer^^
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Apr 25, 2006, 10:15 AM // 10:15
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#10
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Ascalonian Squire
Join Date: Mar 2006
Location: Aussie!
Guild: Fruitcake Over Eggnog [Sobr]
Profession: Me/N
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But remeber the daggers are easy to dodge and when against warriors they hardly do any damage (like 11 or something). But in GvG i think it would be very fun, maybe you should have tested it when the ladder was closed or just find an unrated GvG.
Last edited by MilesG; Apr 25, 2006 at 10:04 PM // 22:04..
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Apr 25, 2006, 07:00 PM // 19:00
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#11
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Sorry to burst your bubble, but not only have people done this before, it doesn't work the way you think. Why? There is a .75 aftercast after everyspell during which you can't cast. So you could get stun daggers to a .5 cast, and still not be able to cast it immediately after.
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Apr 25, 2006, 10:03 PM // 22:03
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#12
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Ascalonian Squire
Join Date: Mar 2006
Location: Aussie!
Guild: Fruitcake Over Eggnog [Sobr]
Profession: Me/N
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Still, getting a heal off would be very hard if you had two me/e on you both spamming away.
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Apr 26, 2006, 02:16 AM // 02:16
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#13
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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All I have to say is there are better things to do with a mesmer.
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Apr 26, 2006, 05:52 AM // 05:52
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#14
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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Quote:
Originally Posted by qwe4rty
Sorry to burst your bubble, but not only have people done this before, it doesn't work the way you think. Why? There is a .75 aftercast after everyspell during which you can't cast. So you could get stun daggers to a .5 cast, and still not be able to cast it immediately after.
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ah yes well that maths is all good but the fact still stands that it does hit very fast and hurt monks quite a bit.
Quote:
Originally Posted by LifeInfusion
All I have to say is there are better things to do with a mesmer.
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Yes. . . . . .Thanks. . . . . . I am now ready to do anything thanks to you informing me of your opinion. . . . .
This build is easily countered... But wait! :O isn't almost every build.
Give it a go. The dmg is very satisfying.
For gvg i could see people going for alot more wards and even having a spammer of Water (ice spear/Water trident) fire (flare) earth (Stone daggers).
meh the build has oh so much room for improvement. Please sugest away
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Apr 26, 2006, 06:57 AM // 06:57
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#15
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Desert Nomad
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Quote:
Originally Posted by bleh
ah yes well that maths is all good but the fact still stands that it does hit very fast and hurt monks quite a bit.
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No, it really doesn't hurt monks quite a bit. I say this as a monk who's been on the receiving end of me/e builds like yours. So what if the daggers ignore Protective Spirit? I don't need protection from damage that weak. I can just outheal it without a problem.
If you want to pressure a monk with DPS, play a warrior. If you want to do it at range, play a Quick Shot ranger. Stone Daggers is simply not a good skill.
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Apr 26, 2006, 07:04 AM // 07:04
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#16
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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It's pretty good on an Earth Ele where you can get it to 30ish damage per dagger. It's definitely not worthwhile on a Mesmer, who can toy with a Monk in so many other more effective ways.
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Apr 26, 2006, 07:16 AM // 07:16
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#17
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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Quote:
Originally Posted by Hella Good
It's pretty good on an Earth Ele where you can get it to 30ish damage per dagger. It's definitely not worthwhile on a Mesmer, who can toy with a Monk in so many other more effective ways.
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ah but mesmer can cast dagger almost twice, if not twice every second so is better for low armour people but not as great for high armour.
Quote:
Originally Posted by NatalieD
No, it really doesn't hurt monks quite a bit. I say this as a monk who's been on the receiving end of me/e builds like yours. So what if the daggers ignore Protective Spirit? I don't need protection from damage that weak. I can just outheal it without a problem.
If you want to pressure a monk with DPS, play a warrior. If you want to do it at range, play a Quick Shot ranger. Stone Daggers is simply not a good skill.
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Let me do some maths and logic as it seems i didn't elabourate on "hurts monks" enough >_>
If i have two people spamming stone daggers at a monk it SHOULD be hitting for around 20 dmg per hit ( this is with normal monk armour of 60 vs elemental )
(20+20)+(20+20) around each second from each person so that is 160 dmg from both people a second.
if then you have another person attacking another of there team lets say the warroir (i don't see why you would but hey) lets say 8 dmg per hit..so
(8+8)+(8+8) and maybe a 94 ob flame in there dmg per second is around 35 including the odd ob flame the monk needs to be healing them selves for 160 hp each second (not including the odd ob flame spikes)
160 health per second is not so unachievable but very unsustainable
and on top of that they must heal others.
Ok so for some monks they can do that but can all monks do that? most certainly not do you not try a build because there is a monk out there who can tank it? Of course not.
All im aiming at for with this build is a alternative to other builds not a build to be beter just an alternative of course a monk can tank this...
but for how long?
as a foot note i would like to point out that this build works better with more than one just as ranger spike does.
Last edited by bleh; Apr 26, 2006 at 07:22 AM // 07:22..
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Apr 26, 2006, 09:19 AM // 09:19
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#18
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Ascalonian Squire
Join Date: Jan 2006
Location: New Zealand
Guild: WTNF
Profession: Mo/Me
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Lol, poor Bleh. You always attract the negative 'constructive critisism' when you post a build that isn't cookie cutter.
All the maths is good in theory, but you really need to have a go at this before you try and shut it down with numbers. =D
Yeah, okay, so it's hard with one. But I'd love to have a go with at least two Stone Spammers.
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Apr 26, 2006, 09:30 AM // 09:30
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#19
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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I've tried stone dagger spammer before and the absolute biggest problem that prevents it being effective is that armor greatly decreases its damage. Think 2 dmg to warriors and casters with self heals easily outhealing it.
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Apr 26, 2006, 09:43 AM // 09:43
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#20
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Imho a fastcast L-orb air mesmer or fastcast fireball/rodgort etc is infinitely better than minor spell spammers of any type... for many reasons. The fact that you pretty much cannot kill a premade paladin with this build is one of them
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